If you have a smaller party, you can double or triple up chwinga on each person, with each chwinga casting a different one of these spells, so that each person has Guidance, Resistance, and Pass Without Trace. The chwinga give each party member a charm from their 1/day Magical Gift (which the DM chooses), and then cast your choice of Resistance, Guidance, or Pass Without Trace continuously. You get 8 chwinga, and give one to each party member to perch on the party's shoulders. If you name CR 0 for the spell, the DM has no choice but to give you chwinga, since they're the only CR 0 elemental, so you're ensured to get them if you want them when you cast. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.ĭust Mephit, Ice Mephit, Magma Mephit, MagminĬhwinga from ToA are fun for Conjure Minor Elemental! If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.Īt Higher Levels. They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which has its own turns. The summoned creatures are friendly to you and your companions. Eight elementals of challenge rating 1/4 or lower.Īn elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.Four elementals of challenge rating 1/2 or lower.Two elementals of challenge rating 1 or lower.One elemental of challenge rating 2 or lower.You choose one the following options for what appears: You summon elementals that appear in unoccupied spaces that you can see within range. Monstrous Compendium Vol 3: Minecraft Creatures
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